Rachel Li's Portfolio
1.Vampire Simulation(Video Walkthrough)
Position: Level designer, 3D Modeler.
An experimental game of a person transforming into a vampire and catching its prey. A medium-specific attempt on story-telling in VR. Mechanics such as displaying separate images for each eye or physically simulating stealth actions offers innovative approaches to VR narrative and gameplay.
2.Hit & Run (Video Walkthrough)
Oil on Canvas, Processing, Makey-Makey
A two-player racing game where players smash their paintings repeatedly to move their avatar and reach the finish line on the other side of the screen. By transforming viewers into players, this piece is an attempt to question the pre-existing notion of art and challenge the “proper” way of treating an artwork.
3. R.E.D. (Video Preview)
Red Yarn, Fur, Sand, Wall Paint, Chrome Box
Collaboration with Nicole Wang, Runa Yu
a relatively private space for viewers in the middle of an exhibition room lit in red that consists of a red chair facing an old-fashioned TV stacked on top of a pedestal painted in red, all of which placed on top of a white furry rug covered in red sand. On the TV screen one can see the real-time video of themselves captured by a webcam right on top of the TV. Viewers are allowed, but not instructed to enter the middle area and interact with the various elements in it. Distinct types of audio files such as the audio story of The Call of Cthulhu by H.P Lovecraft and racist jokes found on the internet are played and can be heard through the headphones. At the exit of the exhibition room,viewers see the exact same video capture of themselves a moment ago projected on a large flat screen television and find out that they are in a YouTube live broadcast the whole time, with people leaving public comments about their faces and actions.
Perforated hardboard, Metal plate, wooden sticks
78'' x 10'' x 37.5''
Collaboration with Marta Murray. The seemingly harmonious outline of the piece in fact involves, upon a closer look, signs of collisions of different voices and decisions demonstrated in the deliberately balanced and supported sculpture.
5. St. Agnes
Microsoft Word, at St.Agnes, Kreuzberg, Berlin
An interactive work based in the area around St.Agnes in Kreuzberg, Berlin. Participants began the journey from the same starting spot and were told to follow the instructions on the questionnaire which lead them to different locations around the community depending on their answers to questions. Participants reexamine the environment with the eyes and mindset of the artist.
Adobe Flash, Aftereffects
Inspired by the image seen in the auto refractometer. Reflecting upon the common phenomena of myopia in China and experimenting on the boundary between illusion and reality